Scientists can be sent into the wastes to collect data from ruins for a research boost as well. Many of these branching options force the player to choose between an ability for a specific unit type, or a more general upgrade like a small stat buff or economic boost.Ĭivilian units such as scientists and spies, along with their upgraded abilities, are available to all four factions, but appear at different places along the tech tree. Scientific progress doesn’t require too much work on the part of the player tiles that can be exploited for science can do so automatically, and building science labs helps the process along. Dieselpunk soldiers pursue a Steelpunk patrol through the wastes.Įach faction has two unique tech trees – one for military endeavors and one for civilian improvements. Both are critical to success, and many of the technologies force an either/or choice, locking the unselected technology permanently. Units slowly level up as they fight, allowing the player to improve them with perks this, combined with the relative scarcity of healing, creates one of the game’s crucial decision points – should you keep an experienced unit on the front lines and risk losing them, or return them to base for healing and in doing so have them out of action for several turns? Tense stand-offs with one or more enemy factions over no-man’s-land are commonplace, and troops who get isolated out in the wastes aren’t likely to come back. Punk Wars’ gameplay gives it an RTS feel despite its turn-based nature. Players will seek to gain advantage by moving their position forward, building unit-producing buildings closer to the front lines, and keeping multiple production queues going at once. This makes it a good option for players who might be interested in games like Age of Empires but don’t want to worry about things like actions-per-minute. Even though factions can’t use the unique resources of their rivals, the tiles that have them are visible to all. This makes resource denial almost as important as resource acquisition, since the player who can extract the most of their unique resource will have a distinct advantage. This means that spending it wisely is crucial regardless of which faction you’re playing, especially in the late game when powerful units and buildings require large quantities of it. In addition to the basic resources of food and water, each faction has a unique resource that only they can extract or use steam, oil, uranium and iron. These unique resources appear rarely on the map, and outside of the odd bonus from an event or technology, there is no way to boost their production once your extractors are built and upgraded. The militaristic Dieselpunks serve a monolithic corporation eternally seeking new profits. Their playstyle sees them spreading slowly but implacably across the map, their soldiers extracting resources while not fighting, and their unique Stock Market building gives them more versatility in their resource management.įans of Fallout will likely swoon over the eccentric Atompunks, a mad science-based faction with atomic rayguns and deeply questionable ethics. In addition to being able to rush along the tech tree quickly, the Atompunk can keep enemies at bay with their Watchman starting unit, who has a longer range than those of other factions. Lastly, the tough-as-nails Steelpunks just want to survive in the unforgiving wastelands. They favor a defensive playstyle, making powerful use of overwatch attacks to punish anyone who threatens their position.Ītompunk Watchmen rain radioactive death, safely out of range of their enemies. Each has their own campaign mission, and all four are playable on skirmish maps as well. The Steampunks, resplendent in handlebar mustaches, top hats and goggles, seek to build a clockwork utopia and bring humanity out of the new dark age. Their flying unit, the Combat Zeppelin, is available much earlier than the flyers of other factions, making them excel at exploration while their technology tree allows them to efficiently exploit the lands they discover. The main draw of Punk Warsis, of course, its factions. Strategy Forge’s Punk Wars is a tactical 4X set in a post-apocalyptic wasteland. Four factions, each based around a unique retro-futurist technology, battle scarcity, barbaric Wastelanders, and of course each other for control of what little is left of human civilization. Players who enjoy games like Warhammer 40K: Gladius will find a lot to enjoy in Punk Wars, and the slow build of the economy means that each decision matters even in the late game.
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